This skeleton wolf creature is heavily influenced by Darksiders 2 (I enjoyed working on the title, and I love Vigil’s clean style). The image below is rendered in UDK.
polycount

In the window below, feel free to take a closer look at my model. Clicking and dragging will rotate the model, and the middle mouse wheel will zoom in and out. Having trouble seeing the real-time model? View it here: http://p3d.in/ni46P

I created several different mesh variations to account for different memory budgets and platforms.