Please click on images for larger versions Official presentation shot! Texture Breakdown! All but one texture was created from scratch, for maximum control. Here are a few of my high-rez sculpts, and their respective final textures.
This skeleton wolf creature is heavily influenced by Darksiders 2 (I enjoyed working on the title, and I love Vigil’s clean style). The image below is rendered in UDK. In the window below, feel free to take a closer look at my model. Clicking and dragging will rotate the model, and the middle mouse wheel […]
The above scene is a medium-poly environment with a whimsical feel. All assets, textures, materials, and lighting by me. See the original concept here. This was created using an array of techniques to get the look I wanted. It is a combination of edited photo textures, hand-painted textures, Zbrush sculpts and bakes, mental ray materials, […]
This is a low-poly fantasy (2999 tri) League of Legends building with a stylized flair, with the Diffuse, Specular, and Normal map attached. I modeled and UVed this building in the 3D program of my choice, then brought it into Zbrush for sculpting. While sculpting, I stayed true to the style of League of Legends […]
This scene is of a crashed B-17 in a heavily forested area. It was my first low-poly environment, and was created in the Unreal engine.
This older piece is a game-resolution metal poacher’s shack, under 10k triangles. The concept art (which was quite loose and open to interpretation) is shown below. I decided that it looked like a desert poacher’s hideout, so I went with that!