Personal Work

ArenaNet Art Test

ArenaNet Art Test

Please click on images for larger versions Official presentation shot! Texture Breakdown! All but one texture was created from scratch, for maximum control. Here are a few of my high-rez sculpts, and their respective final textures.

Skeleton Wolf

Skeleton Wolf

This skeleton wolf creature is heavily influenced by Darksiders 2 (I enjoyed working on the title, and I love Vigil’s clean style). The image below is rendered in UDK. In the window below, feel free to take a closer look at my model. Clicking and dragging will rotate the model, and the middle mouse wheel […]

Scai’s Room

Scai’s Room

The above scene is a medium-poly environment with a whimsical feel. All assets, textures, materials, and lighting by me. See the original concept here. This was created using an array of techniques to get the look I wanted. It is a combination of edited photo textures, hand-painted textures, Zbrush sculpts and bakes, mental ray materials, […]

Fantasy Building

Fantasy Building

This is a low-poly fantasy (2999 tri) League of Legends building with a stylized flair, with the Diffuse, Specular, and Normal map attached. I modeled and UVed this building in the 3D program of my choice, then brought it into Zbrush for sculpting. While sculpting, I stayed true to the style of League of Legends […]

Crashed B-17 UDK Scene

Crashed B-17 UDK Scene

This scene is of a crashed B-17 in a heavily forested area. It was my first low-poly environment, and was created in the Unreal engine.

Poacher’s shack

Poacher’s shack

This older piece is a game-resolution metal poacher’s shack, under 10k triangles. The concept art (which was quite loose and open to interpretation) is shown below. I decided that it looked like a desert poacher’s hideout, so I went with that!

Demo Reel

Demo Reel

Resume

Resume

About Me

About Me